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yongenjaya2017-10-16 10:16 pm
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ʜᴀʟʟᴏᴡᴇᴇᴠ

EXITVOID 101
✘ What is Exitvoid?THE SHIP: CHARON
A horror game from approximately a million years ago, which ran in yearly phases, each with a different setting. This meme is based off Beta, set aboard the Charon. It's an easy jamjar premise—you've been kidnapped from your own reality by COMPASS, a company with unambiguously villainous intent, with no foreseeable way home—so don't sweat the details if you weren't around for the original run.
✘ What is the Charon?
The enormous, rusting cruiser the game was set aboard, which is constantly voyaging across an endless sea with no foreseeable destination. The only food available is canned, creamed corn.
✘ What is a docking event?
The ship would regularly dock at different worlds based on various canons, often a mish-mash of all the entries in a franchise (e.g. Silent Hill's docking event was not based off any one game, instead borrowing from across the board).
✘ Why didn't you include [this other event I really liked]?
It's a meme, wildcard it! Here is the old write-up tag. My personal recs are Pan's Labyrinth, Jurassic Park, and to come off the tails of It, Stephen King world.
✘ Anything else?
Warn appropriately, and be respectful of people's permissions posts, comfort levels, etc. Also, please put "Hauntings Okay" in your subject line if you're fine with someone dropping in with a surprise! I probably won't for most threads, but :U you never know.
✘ Is EV coming back? Why is this happening? Do I have to have played in the game to be here? Is this restricted to anybody?
No, this is just for fun! It's October and I'm feeling nostalgic. It's a meme, so do whatever you want with whoever you'd like. For the record, you don't have to know me to play, and feel free to share with friends. Happy Halloween!
✘ CONTENT WARNING: The Food prompt contains body horror and insects.
The VoidDOCKING EVENT: SILENT HILL
✘ Full Write-Up
The Charon begins its venture into the void, and nothing about it is meant to support life. Especially the air: breathing and traversing the acidic mist swirling inside the ship only causes a tingling irritation at first, then an itch, then peeling and coughing—soon, characters are left to deal with full-on chemical burns, with only a few syringes with cures and bandages between them.
Though for once, it seems like food and alcohol are plentiful.
FEAST OR FAMINE
✘ Full Write-Ups: Drink and Food
I. In the void (see prompt above), alcohol is tainted—anyone who drinks it will have a drug in their system that increases aggression and paranoia. Rather than change their personalities outright, this drug exacerbates whatever violent tendencies they have, urging on their fears and insecurities to take out on those around them. For those trapped in the acid air, it's only a matter of time before someone snaps.
Non-alcoholic drinks will turn to blood as soon as they pass a character's lips.
II. Another day, it's the food that causes problems. After months of subsisting off only canned, creamed vegetables, characters will be invited to the Captain's feast. Of course, it comes with a hefty price tag; that squash salad you had? It must've been infested with something, because now there's something crawling under your skin—literally. Black wasps will find homes inside these feast-goers, buzzing all the while. Or maybe you had the poached prawns, and now your skin's turning transluscent, hair and nails going loose? The possibilities for side effects are as endless as the number of dishes.
Those that do not attend the feast will find that food turns to ash in their mouths.
THE HOLDS
✘ Full Write-Up
The power grid is down, and characters must find replacement pieces in the dark cargo holds of the ship before it sinks. Every other person is equipped with a strange lantern. Be warned: when the internal battery dies, it will only remain lit in someone's hands, slowly leeching their strength.
And you'll need them, because dark snakes slither about the lower, waterlogged decks; these serpentine, skeletal creatures are invulnerable in the darkness and lightning quick, grabbing victims with their enormous claws. Captured prey is bathed in the snakes' bioluminescence, lulling them into a sense of warmth and security as their body heat and life force is drained out of them, leaving them frozen husks.
Hitting the snakes with a beam of light will force them to release their targets; this is also the only way to get any hits in, so don't go out there alone.
Full write-up here.
✘ CONTENT WARNING: Silent Hill contains body horror, violence, gore, mentions of sexual and physical abuse, and generally graphic content. Everything below is tame, but be warned when exploring Wikis, etc.
FOG WORLD
The town of Silent Hill is filled with an oppressive fog, muting sight and sound, lending to a feeling of alienation and quiet. But that doesn't mean you're alone—lurking in the fog and dilapidated buildings are monsters of all shapes and sizes.
Compasses (the network device) will let out a static noise when any monsters are in the vicinity, but don't let it give away where you're hiding. Sometimes, it's wiser to run.
Here were some of our monster picks, though of course you can go wild with it. Make up your own if you want!
OTHERWORLD
Sometimes, a siren will blare in the distance, and the world around you will start to peel apart, like paint off rust, revealing a completely different dimension. This Otherworld is a parallel universe, specifically tailored to a character's fears and unabsolved sins—in short, a personalized hellscape. The area will still bear distinct similarities to the real world, but spaces that were safe before can be distorted beyond recognition, or filled with new dangers. Otherworlds can also force characters to confront their wants, desires, and regrets—Silent Hill unearths and materializes aspects of themselves they want to leave buried or refuse to acknowledge.
Characters can be sucked into and escape Otherworlds together, or exit one only to enter another. Choose your company carefully, though—those that feel no remorse or guilt over their pasts may just become monsters in the Otherworld themselves.
SILENT HILLS (2017)
While most of Silent Hill is falling apart with age, unkempt and uncared for, amidst it all is one strangely pristine home. But once characters enter this suburban refuge, they'll notice something's off—no matter what corner they turn, the space looks familiar, looping in on itself endlessly. The house grows more and more menacing with each repetition—the lights turn red. Photo frames are turned down on their faces, a flight of stairs appears with someone at the top. A figure lies beyond a window that can't be cracked, looking in. A pervasive feeling of being followed clings to everyone here—and what's that waiting at the end of the hall?
Recommended viewing: Silent Hills Playable Demo.
EXPLORE THE TOWN
If you need some more inspiration, try the map (click rooms on the image to explore).
lucina | fe:a | ota | hauntings!!
find me at
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idk what but let's do something terrible )
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So— while it'd be wrong to say that she's given up, she does turn her attention away from trying to fight all of it. After a lifetime of fighting her fate, this is something, after months and months of effort, that hasn't gotten her anywhere. Which means her attention moves to the people, the individuals stuck in this miserable ship just like she is. Takes consolation from the fact that there is something she can ... commiserate with, if nothing else.
Because while she wouldn't want to wish this on anyone, it's certainly better than being alone.
The alcohol is almost a direct result of that. Almost, because she knows this is a terrible idea, in some ways, but the sudden reprieve from water and creamed corn is — refreshing. Uplifting. It takes the mood of the Charon and lifts it like she has rarely seen ( if only she knew what it could do ). And— she can't resist that kind of energy. ]
In that case— [ Her voice is warm, shoulders relaxed, a ( grimy ) glass of wine swishing in her hand. She smiles at Kururu, tilting her head toward the door. ] There's no better time to try ... grooming ourselves, is there? [ Maybe not the best choice of words, but it's not as though she indulges in this often. ]
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The wine that they were sharing would normally not be something she would part in but after the last docking, she didn’t want to decline. They both managed to get out fine the last time but things were always so precarious. Technically the Charon itself was out to get them as well, but she was tired of the constant fear. So, she finds herself legs drawn in against her chest as she drinks from a mostly clean cup. ]
Grooming ourselves?
[ Lucina was always a bit awkward with how she spoke but it wasn’t terrible. Not to say that she understood everything that she asked. This question was a big…vague. Kururu tries though. It takes her a few as she leans her head in the opposite direction that Lucina tilted her’s but it hits her. ]
Oh! Did you mean about styling each other’s hair? [ She brightens. ] Now would be a good time for that.
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[ Yeah. There's another pause, as she glances around the room once more ( it's more lively than she's ever seen it, even if caution still takes up most of the atmosphere. It's a good sight, nonetheless ). Her shoulders straighten, stands a little taller ( a little bigger than the others, just in case anyone tries to attack her— ) before she looks back to Kururu. ]
One of our sleeping quarters should be sufficient.
this is cute :( shame they're going to murder
Kururu takes a moment to debate the options of their "sleeping quarters". What a way to phrase things... She doesn't laugh at her, at least. ]
I think your room would be better... [ She says sheepishly. ] Mine's a little messy.
[ Messy being an understatement since Kururu is far from being a neat and organized girl. ]
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They need to keep moving; the fog in the town makes them that much more vulnerable, susceptible to whatever shadows are moving just beyond their line of sight. But their limited vision makes it that much easier to focus on the faint rustles and the scuttling of feet against the ground. The things that go bump in the night, so to speak.
And tension affects her — of course it does. Her sword has been unsheathed since they've docked, gripped tightly on her right hand. Occasionally glances over to her partner's direction, simultaneously to watch for their flanks while making sure Jason's alright.
Which in itself is a rhythm, one that she keeps up for a peace of mind than anything else. They can both take care of themselves, but she can't say exactly say she hates the idea of someone watching her back.
Especially when the faint rustles turn into a certain, specific, distinct sound of the earth being being overturned. Dug out. Except it's not just in one location or another, it's everywhere ( like the battles in the villages had been, once Grima's grew powerful enough ). She bristles, stops in her tracks as a lump forms in her throat, gaze immediately searching for the Risen. ] Jason—
[ Except there's no warning she can give here. Not enough time to explain, aside from the hope that he has enough context to pick up what's wrong. She grits her teeth, desperately tries to push out the way dread settles in the back of her mind.
( Whether or not she's the only one hearing them is another story entirely ). ] Get ready.
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Even if you hadn't necessarily been alive at the time.
His stomach tries its damndest to turn over, as the those scrabbling hands start to break the surface. But he stands his ground. Charts out the places where the horizon seems to be still.
There isn't nearly enough of that. At a glance, he counts dozens. Probably more. They're looking pretty damn surrounded.]
Don't tell me. [He can guess this one. Though he aims for flippant, the terse edge on it is loud.] Is this a shoot 'em in the head situation, or—
[He's low on ammunition, lately, so odds are he won't be shooting much of anything. But he's got the kris Talia had gifted him at his side, and a long, heavy bit of Silent Hill staple melee weapon propped against a shoulder.]
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But as she struggled to live, she forgot. The Risen becoming nothing more than a distant, faceless mob, because what she's going through now seemed more nightmarish than what she had gone through before. And that was fine, because the less things that plague her mind as she tried to sleep each night, the better.
Except forgetting means that once they return, like they have now, there's hesitation once more. Lucina forces back a scream at the way they move, the sight of rotting flesh ( the navy of Inigo's hair, Severa's pigtails. Aunt Lissa's headband, now frayed on dirt-matted hair. It's not real, this can't be real, it's the damned fog— ). It's like she's 12 again, her eyes wide as she watches them draw their weapons ( a sword, a lance, an axe— ). Eyes on her, as it always had been. Except instead of old memories coming to haunt her, it's her worst nightmare.
Her grip stays on the Falchion, but the rest of her body freezes. The dread, once it takes hold, is unrelenting — she hears him, but the words feel more like an afterthought than anything else. Except the closer they get, the more time she has to realize that what he's asking is important. There's always been one answer, regardless of who's been raised from the dead.
Lucina's expression crumples for a moment too long. But she answers, moments before it tips from anytime now to it's too late— ] Yes.
[ She raises her sword, but the tip of it shakes. ]
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So, he moves first.
A girl—about their age, if she were alive for it. Hair pulled into pigtails on either side of her face—lunges toward Lucina with a sword, faster than she has any right to be after staggering out of the ground the way she did. But she's not looking for him, and he checks her bodily out of the way. Swings his weapon downward before she even finishes hitting the ground,—a plain old fire axe, because I'm not rude enough to stick him with a crowbar in two threads—and it clips into her neck with a thick, wet noise and sticks there.
But she doesn't stop moving. Just spasms, chokes out a terrible wet noise, black blood bubbling out around the blade of the axe while she grasps blindly for her own sword. He plants a boot on her chest to wrench his weapon out. Her nails dig into hit boot at the ankle as she tries to drag him down.
Hope you're watching his back, bud, because he's a little busy.]
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WAIT NO OK i got an idea, how do u feel about Lucina facing off against edgy corrupted dragon Nah doing an Anankos kinda thing with some silent hill monsters sprinkled in cuz /vaguely waves hands around. i can start off if you're down!!]
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lmk if u want anything changed!!
t's as though they're back home in Ylisse‚ in the timeline they had fought hard to get away from, the sky thick with smoke and the stench of rot blanketing everything. Risen prowl about the ruins of destroyed villages, along with a host of unfamiliar and distinctly non-Ylissean creatures, even more grotesque than the monsters they'd become accustomed to fighting. endless screaming echoes in the distance. it's everyone's worst nightmare thrust at their faces with the added twist of even more hellish monsters to fend off, but their presence might be enough of an indicator that this isn't the real Ylisse. but it is still real in a different sense.
Lucina will find herself alone in the Otherworld without any of the other future children at her side. or... is she alone? a hulking shadow moves across the sky, spewing flames indiscriminately below at both people and monsters.
her eyes are marred by the dark hues of corruption. Manakete lose their minds and go insane if they remained transformed for too long, Nah had always instinctively known that, but this sort of rampaging goes beyond that animalistic mindlessness that had plagued the Wyverns when they went feral so long ago. the dragon suddenly turns and glides lower to the ground, headed straight for Lucina.
as if Grima wasn't already enough to deal with.]
i would not like to be a week late but u can't change that, that's on me
Because one moment it's just her and Nah, the next moment it's her and... nothing. And while she hasn't been one to ever rely on the people around her to watch her back, the thick fog and the rot festering her senses is cause for alarm. It's as if they've — shifted. To an Outrealm. Without their knowledge. ]
Nah? [ She tries, expression crumpling when the stench fills her nose once more. Unsheathes her sword, when silence returns. Her body lowers, Falchion raised, surely if she just keeps walking she'll find something on the other side.
Except she doesn't have to make it far before she finds that something else. It's not what she wants. She's seen the bright scales before, could never miss it for anything else. What she hasn't seen is the way the manakete's eyes seem twisted, the markings on her head.
The hairs on the back of her neck stand. She's stared up at a beast before, like this, except that one was larger and could speak. That doesn't make this any easier. ] Nah—!
[ Fight, or flight — she settles on the latter. Dodges out of the strike down to the ground ( only just barely, she nearly stumbles when the ground shakes beneath her feet ), yelling at the top of her lungs— ]
You need to — Nah, you need to snap out of it! [ As if that'll make a difference ( she knows it won't, but she needs to try ). ]
pshhh it's all good
things are moving around them, hazy and indistinguishable even though there is no fog. watching. waiting for Lucina to be ripped apart or charred to a crisp. anticipating.
if anything, her yelling is only making the electrifying rot in the air intensify. the monsters screech, nearly drowning her out as Nah draws closer.]
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no but wolf do u have prompt threads, would you like zombies a la ylisse or some snakes or some unwanted aggression or some body horror )